首选位置——是范围,不是一个点
Right 最小–最大,Forward 最小–最大。跟随号在框内任何地方都算到位,所以不会为了挤到某个精确的点而来回抖动,也有空间绕着你走。
FollowBot · Path of Exile 1 & 2 · 全部产品
一台电脑最多 5 开。每个跟随号守在你设定的位置,战斗、喝药、捡东西、进传送门、死了复活——全按你给每个角色写的规则来。想要满编队伍、又凑不齐五个在线好友的人,用的就是它。
一个下载,一个密钥。FollowBot、AutoBot、CraftBot 和 Overlay 是同一个程序;加载哪个由你的订阅决定。
每个角色一个配置文件。把配置文件加载进客户端,这个角色就会做下面这些事,直到你按 DELETE。
按技能栏操作角色
从 2026年9月起,配置文件不需要配置任何输入就能打怪。Auto-Input 读取角色技能栏上的技能和键位,按住主攻击,其他技能冷却好了就用,会等动画放完,还会喝药剂。一个默认配置文件就能操作任何角色。手写的输入仍然保留,在 Manual 标签页里,两者可以同时运行。
跟随
守在你定义的、相对于你角色的位置——向右一段距离、向前一段距离,给的是范围而不是一个点;也可以按你面朝的方向来算。跟随队长,或者跟随你指定名字的角色。
战斗
攻击输入可以按与你的距离、附近有没有怪、怪物稀有度或近处怪物数量来触发。它从多远开始交战、在你前方多远处瞄准,都由你设定。
按条件使用药剂和技能
生命、能量护盾、魔力、某个 buff 没有或快没了、附近有怪、进入新区域、定时、复活。共 11 种输入类型,每种有自己的按键和条件。
拾取与存仓
捡你的过滤器留在屏幕上的地面物品,距离由你设定。未鉴定传奇会对照一个最低混沌石价格检查,另有例外列表。任务物品也会按标签捡起。Auto loot 下面有三项检查默认开启,减少密集掉落时的误点:Verify target before clicking (avoids shrine/altar misclicks)、Only click the uncovered part of loot labels 和 Optimized label scanning。按仓库页序号存进你自己的仓库页或公会仓库;Auto Stash Loot 下的 Click delay: (ms) 设定节奏,推荐值是 30。
跟得上
进传送门和入口,跟着你过图,死后复活,回溯路线找你;你死后还可以在区域里多留一段设定的时间,而不是直接丢下这张图。
冲刺(Path of Exile 2)
这是一项设置,不是输入。开启 Enable sprint (POE2 only) 后,只要你离得比 Sprint when leader is further than: 更远(默认 400 单位),跟随号就按 Sprint key: 冲刺;开启 Dodge roll past nearby monsters 后,怪物进入 Roll when a monster is within: 的范围(300)就翻滚。把 Path of Exile 2 配置文件里的 Run 和 Dodge 输入都删掉——这项设置取代了它们。
杂事也包了
接受组队邀请和交易请求,可以只接受某个指定角色的。交易时交出背包物品。升级宝石。掉线后重新登录。激活任务并领取任务奖励。
通过手柄来玩
一个自己的虚拟手柄——Xbox 或 PlayStation——游戏窗口不需要焦点,所以手柄模式的客户端可以最小化叠放。PlayStation 模拟没有四个手柄的上限。或者你自己拿着手柄,FollowApp 把你的摇杆和按键变成键盘按键。手柄。
启动游戏
Run 启动配置文件的游戏客户端,启动前先把该配置文件捕获的游戏配置和已保存登录信息换进去;Keep Alive 在客户端关闭时重新启动它;HWID 标签页给每个配置文件各自生成一组硬件标识。Run 与 Keep Alive、HWID。
每个跟随号站在哪,是大家花时间最多的设置。它是相对于你的一个框,而不是你身后的一个固定点;Position Helper 会把它画出来,不用你去猜数字。
Right 最小–最大,Forward 最小–最大。跟随号在框内任何地方都算到位,所以不会为了挤到某个精确的点而来回抖动,也有空间绕着你走。
一个可视化选择器,帮你填好这四个数字。先选预设,再微调。
BackForwardBack LeftBack RightForward LeftForward RightBack HalfForward HalfLeft WingRight WingBack Left QuadBack Right Quad跟随号在门口全叠在你身上,是多开的老问题。Reduce Body Blocking 为此有两个可调参数:Repulsion 和 Heading Smoothing。
| 设置项 | 功能说明 |
|---|---|
| 按主号朝向定位(Position relative to leader’s rotation) | 偏移量跟着你面朝的方向走,而不是跟着世界坐标。你一转身,阵型也跟着转。 |
| 安全区距离(Safe zone distance) | 在城镇和其他安全区域里与你保持的距离。 |
| 要跟随的角色名(Name of character to follow) | 可选。留空则跟随队长。必须完全一致——大小写和特殊字符都算。 |
| 加载即启用(Start Enabled) | 配置文件一加载就开始工作,不用按 INSERT。 |
| 主号移动时启用(Enable bot when leader moves) | 已加载,但在它跟随的角色移动之前什么都不做。适合先把 5 个客户端都加载好,你再出发。 |
| 启用寻路(Enable Pathfinding) | 绕开地形走,而不是笔直朝你走、一头撞在障碍上。 |
| 越过可跳跃物体(Path over jumpable objects) | 开启寻路时,遇到角色能越过的障碍就直接越过,而不是绕开。 |
| 移动键(Movement Key) | 跟随号移动用的键——任何有名字的键、LEFTCLICK 或 RIGHTCLICK,所以绑在鼠标右键上的移动技能也会像其他键一样被按住。 |
跟随号死了或被落在上一个区域,你就得回去接它。这些设置决定它自己怎么处理。
在检查点复活,然后回到你身边。
进入区域或复活之后的警戒行为。
N 秒(Stay in zone N seconds after leader dies)把这一波怪打完,而不是你一倒地就放弃这张图。
N 秒开始回溯(Backtrack N seconds after leader dies)沿原路返回,重新找到你。
跟着你过图,用的是你设置的传送门按键。
FollowBot 不判断什么值得捡。判断的是你游戏内的过滤器,它只捡过滤器留在屏幕上的东西。
Auto loot 捡游戏内过滤器显示的物品,范围是 Loot distance。它没有自己的物品数据库,也就不会在赛季之间过时——改了过滤器,跟随号就跟着变。
未鉴定传奇会对照以混沌石计的 Minimum Price 检查,另有一个按名字列出的 Exceptions 列表,放你无论如何都要的那些。
存进你自己的仓库页,或者用 Stash Into Guild Stash 存进公会仓库。用仓库页序号列表指定存哪些页;留空表示所有页。Click delay: (ms) 设定存仓的节奏——越小越快;推荐值是 30。
Auto loot 下面默认开启:Verify target before clicking (avoids shrine/altar misclicks)、Only click the uncovered part of loot labels 和 Optimized label scanning。任务物品也会按标签捡起。
多带四个角色时,那些既不算跟随、也不算战斗的事。
| 设置项 | 功能说明 |
|---|---|
| 自动接受组队邀请 / 交易请求(Auto accept party invites / trade requests) | 来了就接。可以限定只接某个指定角色的,陌生人的邀请会被忽略。 |
| 自动交易背包、点击间隔(Auto trade inventory, Click Delay) | 交易时交出跟随号的背包物品,速度由 Click Delay 决定。 |
| 激活任务、领取任务奖励、任务距离(Activate quests, Take quest rewards, Quest distance) | 和 Quest distance 范围内的任务 NPC 对话,激活任务、领取奖励,让跟随号跟上剧情进度。 |
| 自动升级宝石(Auto Level Gems) | 升级宝石。 |
| 自动登录(Auto Login) | 掉线后重新登录。 |
| 背包键、关闭所有界面键(Inventory Key, Close all interfaces key) | 它用来打开背包、关闭所有面板的按键。必须和你游戏内的键位一致——这是最常见的设置错误。 |
| 雇佣兵加入(Mercenary Opt-In) | 让跟随号启用雇佣兵。仅限 Path of Exile 1。 |
| 雇佣兵复活(Mercenary Revive) | 复活倒地的雇佣兵。仅限 Path of Exile 1。 |
跟随、战斗、药剂、拾取、过图、配置文件、快捷键、Auto-Input 和 Process Selector 在 Path of Exile 2 里都能用,它自己的机制也有对应的设置。
| 设置项 | 功能说明 |
|---|---|
| 复活玩家(Player Resing) | 复活倒地的队友。三种模式:None、Leader Only、All Players。 |
| 启用冲刺(Enable sprint (POE2 only))、冲刺键(Sprint key)、主号距离超过多少时冲刺(Sprint when leader is further than) | 冲刺是一项设置,不是输入。开启 Enable sprint (POE2 only) 后,只要你离得比 Sprint when leader is further than: 更远——默认 400 单位——跟随号就按 Sprint key: 冲刺。把 Path of Exile 2 配置文件里的 Run 和 Dodge 输入都删掉;这项设置取代了它们。 |
| 翻滚躲开附近的怪(Dodge roll past nearby monsters)、怪物进入多少距离时翻滚(Roll when a monster is within) | 开启 Dodge roll past nearby monsters 后,怪物进入 Roll when a monster is within: 的范围——默认 300——跟随号就翻滚。 |
| Player 2 | 让这个配置文件在双人 Path of Exile 2 里操作本机第二个玩家。只在手柄输入模式下才会被读取;其他情况请关掉。 |
Path of Exile 2 每次补丁都变化很大,软件要保持能用,需要做的事也跟着变。更新日志写明了每个版本里哪些功能可用——补丁之后先看一眼,别以为功能还和上赛季一样。
一个 12 项的勾选列表。勾上表示跟随号会去打这个机制;不勾就直接走过。你的 BD 应付不了的,都关掉。
AbyssBreachDelveEssenceHeistLegionSettlersShrineStrongboxDeli MirrorNameless SeerReflecting Mist这是 FollowBot 自己的列表。AutoBot 另有一份不同的机制列表,用于挂机跑图。
Ultimatum 是单独的开关,不是勾选列表里的一行;它有自己的选择器,用来挑出你拒绝接受的词缀。
脚本直接按技能栏来操作角色。它是 Edit Profile 的第一个标签页——Auto-Input,手写的输入在旁边的 Manual 标签页里——而那个对话框上的 Auto-Input 复选框是总开关。新配置文件默认开启。
Auto 时,它自己会做的事有两个槽位永远不会用:槽位 1(鼠标左键)和绑着你移动键的那个槽位。
面板把技能栏的八个槽位显示为带开关的方块。Edit Slot 打开该槽位自己的对话框,Slot On / Off 切换开关,Skills / Flasks 开关则改为显示五个药剂槽位。
药剂槽位有同样的条件,一个 Preset:,可选 Auto、Life flask、Mana flask、Utility flask 或 Movement flask (catch up with the leader),还有 Auto charges - wait for the flask to have enough charges。
| 分组 | 设置 |
|---|---|
Skill slot | Use this slot;Preset: — Auto、Main Attack - Held (Only one per profile)、Attack / Spell、Curse / Mark、Buff / Warcry、Movement skill、Link、Guard / Defensive。 |
When to use it | Only when monsters are nearby: N 单位内至少 N 只,按稀有度(Any rarity、Magic or better、Rare or better、Unique only);Life 或 Energy shield 低于/高于某个百分比;Mana 低于/高于某个百分比;Leader 距离超过/小于 N 单位;Only when buff is 缺失/存在,带一个 Buffs / Debuffs 选择器;Only when Valour is 达到最大 / 至少 N——Path of Exile 1 的旗帜。 |
Timing | Auto cooldown - wait for skill to be available;Interrupt: use right away, even while another skill is animating;Minimum time between uses:(Auto (by preset)、None - whenever ready、Short、Medium、Long 或自定义范围);Animation time (ms):;Cooldown grace (ms):;Mana / life cost check:。 |
Aim and skill order | Aim at: — Auto (by preset)、Monster in direction of leader、Closest monster to leader、Closest monster to player、Strongest rare / unique、Party leader、Don't aim;Skill order priority: — Auto、Low、Medium、High。 |
Humanize input | Low、Medium、High。 |
Notes | 自由文本;第一行会显示在方块上。 |
标签页上的 Options 按钮:Main attack slot:(Auto-detect: the fastest skill with no cooldown,或指定一个槽位)、Attack from up to N units from follow position(攻击区,默认 250——跟随号从那里开打,然后走回安全区)、是否允许 Other skills may interrupt the main attack、Never start a skill while another skill's animation is still playing、默认动画时间和两个技能之间的停顿(都是范围),以及 Check the mana / life cost before using a skill。
每次等待和按住的时长都从一个范围里随机取,humanize 等级决定范围大小,而且每个配置文件带着自己的随机种子,所以两个设置相同的配置文件按键的节奏也不一样。这正是它的用意;不要试图把它调成固定数字。
Manual 标签页里的输入如果和某个 Auto-Input 槽位共用一个键,这个键归它。保存带两个 Main Attack 槽位的配置文件会被拒绝,键位映射到已启用槽位的 Manual 输入会收到警告。
跟随号用的每个技能、药剂、光环、诅咒和图腾,只要超出 Auto-Input 自己会做的范围,就是一个输入项:Edit Profile 的 Manual 标签页里一个带名字的条目,有自己的按键和自己的条件。11 种条件,一套共用的时间选项。从 2026年9月起,Auto-Input 让其中大多数不再必要;Manual 输入用来写它逐槽位规则表达不了的东西,而且 Manual 输入和 Auto-Input 槽位共用一个键时,Manual 输入优先。
| 类型 | 触发时机 |
|---|---|
| 定时输入(Timed Input) | 按固定间隔。功能药剂、Vaal 技能。 |
| 生命 / 护盾触发(Health / ES Trigger) | 生命高于或低于某个百分比。勾一个复选框就改为按能量护盾判断。 |
| 距离触发(Distance Trigger) | 与主号的距离高于或低于若干单位。 |
| 进入新区域(On New Zone) | 进入新区域时。 |
| 复活时(On Respawn) | 死亡之后。 |
| 攻击(Attack) | 范围内有怪。选项最多的类型——见下方。 |
| 附近怪物触发(Monsters Nearby Trigger) | 半径内至少有 N 只怪。 |
| 魔力触发(Mana Trigger) | 魔力高于或低于某个值,可按百分比或固定数值设置。 |
| 链接输入(Link Input) | 对准一个指定角色;留空则对准主号。可以选择等对方进入范围再放。 |
| 自动药剂 / 酊剂(Auto Flask / Tincture) | 绑定到药剂栏位而不是按键,所以持续时间跟着药剂走。 |
| Buff 输入(Buff Input) | 某个 buff 或 debuff 不存在、层数低于某个数,或剩余时间低于若干毫秒。 |
填 buff 名称或 ID。用 ID——名称会随客户端语言变化——Buffs / Debuffs 按钮会打开一个选择器,在两个游戏各自的列表里搜索,可按 buff 或 debuff 过滤,并显示每一项的 ID 和类型。四条触发规则各自独立启用,任何一条已启用的规则满足就触发:
Buff is: 生效,或未生效Stacks below: 一个数字Time left below (ms): 毫秒数Stacks at least: 一个数字——Path of Exile 1 的旗帜就是这样插的,Valour 到 50 时另有一个 Recharge 模块,会反复发送输入,直到层数达到指定值,并带一个放弃超时。
Settings 里的 Movement Key: 除了普通按键,也接受 LEFTCLICK 或 RIGHTCLICK,所以绑在鼠标右键上的移动技能也会像其他键一样被按住。
| 选项 | 功能说明 |
|---|---|
| 多个按键 | 一个按键序列,例如 Q,1。 |
Elapse: (ms) | 两次触发之间的最短间隔。 |
Key Delay: (ms) | 同一序列内按键之间的间隔。 |
Humanize Inputs | 让时间随机化,而不是按精确的节奏触发。 |
Alternate Inputs | 在按键列表里轮流用,而不是全部发送。 |
Auto Cooldown / Vaal Skill + CD Grace: (ms) | 在技能真正冷却完毕、或瓦尔充能可用时才触发,并留有宽限时间。11 种类型中有 8 种支持——On New Zone、On Respawn 和 Auto Flask / Tincture 不支持。 |
“手柄”在 FollowApp 里有两个意思。脚本可以自己拿一个虚拟手柄——即两种手柄输入模式。或者你自己拿着手柄,FollowApp 把你的摇杆和按键变成键盘按键,发给它所附加的客户端——这是手柄直通(Controller Passthrough),在 Hotkeys 对话框里设置。两者是独立的设置,可以同时用。
在 Load 上方的输入下拉框里选 Controller (recommended) 或 Controller (PlayStation)。需要 ViGEmBus 驱动,游戏客户端要设为手柄模式;你真实的鼠标和键盘不会被动。Xbox 模拟每台机器最多四个手柄,PlayStation 没有限制。勾上 Settings 里的 Unfocused input (CTR),手柄模式的客户端就可以最小化叠在一起,由脚本来玩。Auto-Input 在这里也能用:手柄槽位按各自的 Auto 默认值运行。
设置 Device Index:,然后推动左摇杆——旁边的 Left Stick X / Y: 读数会实时显示数值。数字在动,就说明选对了设备。
Player 1: 和 Player 2: 切换手柄当前控制你两个配置文件中的哪一个,不用碰键盘。Player 2 是在 Edit Profile 里勾选了 Player 2 的那个配置文件——Path of Exile 2,手柄输入模式。在 Path of Exile 1 里这两个键什么都不做。
你按下任何键,它都会显示键名。也能用 Add / Remove 和调整顺序,组成有序的多键序列。
ABXYLBRBLTRTD-pad UpD-pad DownD-pad LeftD-pad RightSelectStartLeft Stick ClickRight Stick ClickLeft Stick UpLeft Stick DownLeft Stick LeftLeft Stick RightRight Stick UpRight Stick DownRight Stick LeftRight Stick RightPlayer 1Player 2Clear 和 Defaults 按钮会重置这张表。
直通:两个常见的坑,一条规则
你映射的按键必须在 Path of Exile 里绑定到你想要的动作——把 A: 映射到 Q,如果 Q 在游戏里什么都不做,那就什么也不会发生。把游戏设为键鼠模式,不要用手柄模式;如果游戏自带的手柄支持开着,同一个输入会被两边同时解释,每个输入都会触发两次。还有,永远不要把任何东西映射到 INSERT、DELETE 或 END——这三个是脚本的启动、暂停和卸载快捷键,拇指一滑,脚本就会在图里被卸载。
主窗口上的 Run 会启动所选配置文件的游戏客户端,并把配置文件加载进去;Load 附加到一个已经在运行的客户端。Keep Alive 让 Run 在客户端关闭时也重新启动它。两者都按配置文件设置,在 Edit Profile → Tools 的 Keep Alive 标签页里。
| 字段 | 功能说明 |
|---|---|
Keep Alive - relaunch the game when it closes | 关闭 = Run 只启动客户端一次。 |
Windows User: | 客户端以哪个 Windows 账户运行。下拉框列出本机已启用的账户。留空 = 以你自己的身份运行。 |
Password: | 那个账户的 Windows 密码。Show 显示它;Test login 问 Windows 是否接受这对用户名和密码,不会启动任何东西。 |
Path: | 客户端可执行文件。Browse... 会打开客户端上次运行的位置;新配置文件会自动填入最可能的路径。必须设置 — 没有它,Run 是灰色的。 |
Swap this profile's captured config and login into the game folder on Run | 在客户端启动前,把这个配置文件捕获的游戏配置和已保存的登录信息放到位。 |
Capture current / Clear | 把游戏当前正在用的配置和已保存的登录信息复制到这个配置文件里,或者删除已捕获的内容。 |
没有 Domain 栏;域会从用户名推算出来。
每个配置文件可以带一份自己的游戏配置和已保存登录文件。用这个配置文件对应的账号登录游戏,勾上保持登录,关掉游戏,按 Capture current。从此以后,这个配置文件的每次 Run——以及崩溃后的每次重启——都会把这些文件换进客户端所用 Windows 用户的游戏文件夹,这样它一开起来就登录着正确的账号。文件夹里原来的文件会留在旁边,命名为 .followapp-original(只存一次)和 .followapp-last(每次运行都存)。FollowApp 从不读取也不保存你的 Path of Exile 密码;已保存登录信息的文件是游戏自己的。
把 Windows User: 留空。客户端以你自己的身份运行,不保存密码,登录信息替换照样有效。
Edit Profile → Tools 的第二个标签页。它列出游戏客户端用来哈希成机器 ID(登录时发送)的硬件标识——主板、CPU 和每块物理硬盘,顺序和客户端喂给那个哈希的顺序一致——以及算出来的 ID。Refresh 重新读取,Copy all 复制整个列表,方便发工单。
勾上 Enable 后,这个配置文件会用一组生成的标识替换那些硬件标识,这样游戏在这个配置文件下看到的是另一台机器。Generate new IDs 生成新的一组。ID 按配置文件存,不是全系统共用,所以要给每个配置文件各生成一组。推荐给在一台机器上跑两个以上游戏客户端的人,或者机器已经被标记过的人。它只是一项关于给游戏看什么的设置,不是对游戏会怎么处理它的承诺。
标识是在客户端启动时、登录之前记录的,所以必须由这个配置文件来启动客户端:Enable 开着时,Load 是灰色的,Run 是唯一的入口。在 Keep Alive 标签页设好客户端路径;如果游戏要以另一个账户启动,再设一个 Windows 用户。Bypass "Load" disable (Not recommended) 会取消灰显,给知道自己在做什么的人用。以不同 Windows 用户运行的客户端,需要 FollowApp 以管理员身份启动。
FollowApp 是你加载配置文件的窗口。三个可改的快捷键控制所有配置文件。
INSERT | Activate — 启动脚本 |
DELETE | 暂停——停止动作,保持加载 |
END | 卸载——从客户端脱离 |
三个都可以在 Hotkeys 对话框里改,对话框里有一个 Defaults 按钮。
每个角色一个配置文件。New、Copy、Edit、Delete、Load,另有一个自由文本信息框,概述当前选中的配置文件。
把准星图标拖到游戏窗口上;确认之前,下方会先显示识别出的窗口名。五个一模一样的窗口,不用再猜哪个是哪个。
Load 上方的下拉框;选择会被保存,下次加载配置文件时生效。四个选项。Internal——脚本在它附加的客户端内部工作;你真实的鼠标指针不会动,多个实例可以并排运行,你照样用电脑。大约九成会员用这个模式:功能更多,速度快得多。Global Inputs (recommended)——脚本接管真实的鼠标和键盘;它操控的客户端必须是最前面的窗口。Controller (recommended)——脚本通过一个虚拟 Xbox 手柄来玩(需要 ViGEmBus 驱动,客户端要设为手柄模式;右键点击下拉框可以看到指南)。Controller (PlayStation)——同样的方式,通过一个虚拟 PlayStation 手柄;Xbox 模拟每台机器最多四个手柄,PlayStation 没有这个限制。勾上 Settings 里的 Unfocused input (CTR),手柄模式的客户端就可以最小化叠在一起。外部模式标为 recommended,是因为它们让脚本待在客户端之外,一般来说是更稳妥的做法;四种都不算错。实例和输入模式。
登录支持 Remember Password(勾选后保存在本地;短时间内连续登录失败会触发临时的退避等待,不会锁定)。自动更新器会显示进度和传输速度——服务器版本不匹配时,客户端拒绝运行。许可证不锁定硬件 ID;用你的密钥登录过的机器会列在硬件页面。
Enable 开着时,Load 是灰色的。FollowBot 支持。跟随、战斗、药剂、拾取、过图、配置文件、快捷键、Auto-Input 和 Process Selector 都能用,而且 Path of Exile 2 自己的机制也有对应的设置——冲刺和翻滚(Enable sprint (POE2 only)、Dodge roll past nearby monsters)、复活倒地的队友,以及 Player 2 复选框,让一个配置文件在手柄输入模式下操作双人游戏里本机的第二个玩家。把 Path of Exile 2 配置文件里的 Run 和 Dodge 输入都删掉;冲刺设置取代了它们。
AutoBot 不支持。AutoBot 只能跑 Path of Exile。如果你是为了在 Path of Exile 2 里挂机跑图而买,这不是你要的产品。
Path of Exile 2 每次补丁都变化很大,软件要保持能用,需要做的事也跟着变。看更新日志了解当前状态,别以为上赛季读到的功能现在还一样。
能,有两种方式。脚本拿着手柄:在 Load 上方的输入下拉框里选 Controller (recommended) 或 Controller (PlayStation),脚本就通过一个自己的虚拟手柄来玩。需要 ViGEmBus 驱动,游戏客户端要设为手柄模式。Xbox 模拟每台机器最多四个手柄;PlayStation 没有限制。勾上 Settings 里的 Unfocused input (CTR),手柄模式的客户端就不需要是最前面的窗口。
你拿着手柄:FollowApp 读取手柄,并向它所附加的游戏客户端发送键盘输入。在 Hotkeys 对话框里设置:设好 Device Index:,推动左摇杆,看 Left Stick X / Y: 的读数。映射表覆盖 26 个控件,每个发送一个键盘按键;Player 1: 和 Player 2: 切换手柄操控你两个配置文件中的哪一个。
用直通时,把游戏设为键鼠模式,不要用手柄模式;也不要把任何东西映射到 INSERT、DELETE 或 END。
能。主窗口上的 Run 会启动所选配置文件的游戏客户端,并把配置文件加载进去;Load 附加到一个已经在运行的客户端。Keep Alive 让 Run 在客户端关闭时也重新启动它。两者都按配置文件设置,在 Edit Profile → Tools 的 Keep Alive 标签页里:Path: 必须设置——没有它,Run 是灰色的——Windows User: 留空则客户端以你自己的身份运行,不保存密码。
每个配置文件可以带自己捕获的游戏配置和已保存登录信息(Capture current),每次 Run 和重启前都会换进游戏文件夹,这样每个配置文件一开起来就登录着自己的账号。
不需要。一个下载,一个程序。你能用哪几个由你的订阅决定,而不是由你下载哪个文件决定。Overlay 也在同一个下载里,就在 Overlay 按钮后面。
如果某个功能是灰色的或拒绝加载,说明它不在你的订阅里,不是下载坏了。
只捡你游戏内过滤器留在屏幕上、并且在 Loot distance 范围内的物品。FollowBot 没有自己的物品列表,所以要改跟随号捡什么,就改它们用的过滤器。唯一的额外检查针对未鉴定传奇:以混沌石计的 Minimum Price,外加一个 Exceptions 列表,放你一定要的那些。
违反。有风险,谁跟你说没有,谁就比我们还急着卖。常见问题里的实话写了我们为此做了什么、你该做什么;购买前先读,也不要在丢了会让你难受的账号上运行它。
一个实例就是一个由脚本控制的角色——你自己玩的那个角色如果也跑了配置文件,也算一个。每张卡片上都写着两种计费周期;不会自动续费。
本页是英文页面的译文;价格、退款和条款以英文页面为准。
All Knowing
You play one character. FollowBot plays the others.
Plays the character from its skill bar. Since September 2026 a profile does not need any inputs configured to fight: Auto-Input reads the skills on the bar and their keybinds, holds the main attack, uses the other skills as they come off cooldown, waits for animations, and drinks flasks. One default profile plays any character; the hand-written inputs still exist on the Manual tab, and both can run at once. Follows. Each follower holds a position you define relative to your character — a distance right and a distance forward, as ranges rather than a single point, optionally held relative to which way you are facing. Position Helper sets it visually, with 12 presets. Fights. Attack inputs fire on distance to you, on monsters being nearby, on monster rarity, or on how many are close. Uses flasks and skills on conditions — life, energy shield, mana, a buff being absent or running low, monsters nearby, a new zone, a timer, respawn. Loots what your loot filter leaves visible, within a distance you set, with three checks on by default against mis-clicks in dense loot (Verify target before clicking (avoids shrine/altar misclicks), Only click the uncovered part of loot labels, Optimized label scanning), picks quest items up from their labels, and stashes into your tabs or a guild stash by tab index at a Click delay: (ms) you set — 30 is recommended.
Keeps up. Takes portals and entrances, respawns after death, backtracks to find you, and can stay in a zone for a set time after you die. Sprints in Path of Exile 2 — a setting, not an input: Enable sprint (POE2 only), Sprint key:, Sprint when leader is further than: (400 by default), and Dodge roll past nearby monsters with Roll when a monster is within: (300); delete any Run or Dodge inputs from Path of Exile 2 profiles. Handles the tedious parts. Accepts party invites and trade requests, optionally only from one named character; hands over the inventory in a trade; levels gems; logs back in; activates quests and takes quest rewards. Pathfinding, body-blocking reduction, a 12-entry league mechanics checklist with Ultimatum and its own modifier blacklist, and Path of Exile 2’s own settings for resurrecting party members and a second local player.
Plays through a controller — a virtual Xbox or PlayStation pad of its own, with no focus requirement, so controller-mode clients sit minimised while it plays them; PlayStation has no four-pad limit. Or you hold the controller and it turns your sticks and buttons into keyboard keys. Launches the game. Run starts a profile’s client with that profile’s captured game config and saved login swapped in first; Keep Alive relaunches it whenever it closes; the HWID tab gives each profile its own generated hardware identifiers.
Every size has every feature: one instance $10 a month, three $20, five $30. One day free with three instances if you want to see it first.
features.md → “FollowBot · what it does”, compiled from the build of 26 Sep 2026. Nothing else is read at answer time.All Knowing
The bot playing the character straight from its skill bar. It is the first tab in Edit Profile — Auto-Input, with the hand-written inputs on the Manual tab beside it — and the Auto-Input checkbox on that dialog is the master switch. New profiles have it on.
With every slot left on Auto it reads the skills on the bar and their keybinds, and notices when a skill is swapped or a key rebound; picks the main attack — the fastest skill with no cooldown — and holds it whenever the character is in the attack zone with monsters in range; uses the other skills as they become available, waiting for each skill’s cooldown and for the previous animation to finish, so one skill does not cancel another; and drinks flasks — life, mana, utility and the movement flask — only when the flask has charges and is not already in effect. It works in every input mode, keyboard and mouse, Xbox and PlayStation controller, in both games. Two slots are never used: slot 1 (left click) and whichever slot holds your Move Key.
Per slot, Edit Slot opens the slot’s own dialog: a Preset: (Auto, Main Attack - Held (Only one per profile), Attack / Spell, Curse / Mark, Buff / Warcry, Movement skill, Link, Guard / Defensive), When to use it rows for monsters nearby by count and rarity, life or energy shield, mana, leader distance, a buff missing or present, and Valour for Path of Exile 1 banners, a Timing group, Aim at: and Skill order priority:, and a Humanize input level. A Skills / Flasks switch shows the five flask slots, with the same conditions and Auto charges - wait for the flask to have enough charges. The Options button holds the profile-wide settings: the main attack slot, the attack zone (Attack from up to N units from follow position, 250 by default), interrupt and animation rules, and the mana / life cost check.
Timing is never exact. Every wait and hold is drawn from a range that the humanize level scales, and each profile carries its own seed, so two profiles with the same settings do not press keys in the same rhythm. Manual inputs still win. An input on the Manual tab that shares a key with an Auto-Input slot takes that key; saving a profile with two Main Attack slots is refused.
Auto-Input is on every FollowBot size, from $10 a month. See the prices, or ask for a free trial and load a default profile onto any character.
features.md → “Auto-Input”. Nothing else is read at answer time.All Knowing
Eleven input types, on the Manual tab of Edit Profile. Each one is a labelled entry in the profile with its own keys and its own condition. You may not need any: since September 2026 the Auto-Input tab beside it plays the character from its skill bar, and Manual inputs are for what its per-slot rules cannot say. A Manual input wins any key it shares with an Auto-Input slot.
Timed Input fires on an interval — utility flasks, Vaal skills. Health / ES Trigger: life above or below a percentage; a checkbox switches it to energy shield. Distance Trigger: distance to the leader above or below a number of units. On New Zone and On Respawn do what they say. Attack: monsters in range, with the most options — aim distance, engage distance, right-click attack, only when monsters are nearby, minimum monster count, monster rarity with an “or greater” option, and whether to aim at the closest monster to you or to itself. Monsters Nearby Trigger: at least N within a radius. Mana Trigger: above or below, as a percentage or a flat value. Link Input: aimed at a named character or the leader, optionally waiting until in range. Auto Flask / Tincture: bound to a flask slot rather than a key, so uptime follows the flask. Buff Input: four rows enable independently and any enabled row fires — Buff is: active or not active, Stacks below:, Time left below (ms):, and Stacks at least:, which is how a Path of Exile 1 banner is planted at 50 Valour. Take the buff ID, not the name; names change with the client language, and the Buffs / Debuffs button opens a picker over the game’s own list for either game.
Every type also has multiple keys as a sequence such as Q,1, Elapse: (ms) between fires, Key Delay: (ms) between keys, Humanize Inputs, Alternate Inputs, and Auto Cooldown / Vaal Skill with CD Grace: (ms) — that last one on eight of the eleven, not on On New Zone, On Respawn or Auto Flask. The Movement Key: in Settings takes LEFTCLICK or RIGHTCLICK as well as a key.
The full table is on this page. Setting one up is in the setup guide.
features.md → “FollowBot · trigger system” (input types from the New Input dialog in the build of 26 Sep 2026). Nothing else is read at answer time.All Knowing
Yes. Run on the main window starts the selected profile’s game client and loads the profile into it; Load attaches to a client that is already running. Keep Alive makes Run also relaunch the client whenever it closes. Both are set up per profile in Edit Profile → Tools, on the Keep Alive tab: Keep Alive - relaunch the game when it closes, Windows User: (blank = run as you), Password: with Show and Test login, Path: with Browse..., the config-and-login swap, and Capture current / Clear. Path: must be set — Run is greyed out without it. There is no Domain field; it is worked out from the user name.
Each profile can carry its own copy of the game’s config and saved-login files: log into the game as the account the profile is for with stay logged in ticked, close it, press Capture current. Every Run of that profile — and every relaunch after a crash — swaps those files into the game folder of the Windows user the client runs as, so it comes up logged into the right account. FollowApp never sees or stores your Path of Exile password; the saved-login file is the game’s own.
If you only want relaunching and one account, leave Windows User: blank — no password is stored and the login swap still works.
Signed in, I can walk you through the fields against your own profile. Sign in, or read the Run & Keep Alive section here first.
features.md → “Keep Alive” and docs/keep-alive.md. Nothing else is read at answer time.All Knowing
Yes, in two different ways. The bot holds the controller: pick Controller (recommended) or Controller (PlayStation) in the input dropdown above Load and the bot plays through a virtual pad of its own; your real mouse and keyboard are left alone. It needs the ViGEmBus driver and the game client in controller mode. Xbox emulation stops at four pads per machine; PlayStation has no limit, so a stack of controller-mode clients on one PC wants Controller (PlayStation). Tick Unfocused input (CTR) in Settings and the clients can sit minimised behind each other. Auto-Input works here too.
You hold the controller: FollowApp reads it and sends keyboard input to the game client it is attached to. Configure it in the Hotkeys dialog. Set Device Index: and move the left stick — the Left Stick X / Y: readout next to it shows live values. If the numbers move, you picked the right device. The mapping table covers 26 controls: A, B, X, Y, LB, RB, LT, RT, the four D-pad directions, Select, Start, the two stick clicks, both sticks in four directions each, and Player 1 and Player 2. Each one sends one keyboard key. Player 1: and Player 2: switch which of your two profiles the controller is driving — Player 2 being the profile with the Player 2 box ticked in Edit Profile, for Path of Exile 2 in a controller input mode.
Two things that catch people with passthrough: the keys you map must be bound in Path of Exile to the actions you want, and the game must be in keyboard and mouse mode, not controller mode, or every input fires twice. Do not map anything to INSERT, DELETE or END. Those are the bot’s activate, pause and unload hotkeys.
Controller support is on every FollowBot size, from $10 a month. See the prices.
features.md → “Input mode” and “Controller”, and docs/controller-support.md. Nothing else is read at answer time.All Knowing
FollowBot does. Following, fighting, flasks, looting, zoning, profiles, hotkeys, Auto-Input and the Process Selector all work, and Path of Exile 2’s own mechanics have their own settings — sprint and dodge roll (Enable sprint (POE2 only), Sprint key:, Sprint when leader is further than:, Dodge roll past nearby monsters; delete any Run or Dodge inputs from Path of Exile 2 profiles, the setting replaces them), resurrecting a downed party member (Player Resing: None, Leader Only, All Players), and the Player 2 box for a profile that plays the second local player in a two-player session, in a controller input mode. CraftBot does too. The External Overlay attaches to either game.
AutoBot does not. AutoBot runs Path of Exile only. If you are buying for unattended Path of Exile 2 mapping, this is not the product.
Path of Exile 2 changes substantially between patches, and so does what the software has to do to keep working. Check the changelog for the current state rather than assuming a feature you read about last league still works the same way. If Path of Exile 2 is your reason for subscribing, read the changelog before you buy.
One key covers both games. See the prices, or ask for a free trial first.
faq.md → “Path of Exile 2”, features.md → “Path of Exile 2 specifics” and the release notes: 2026-09-26 current · 2026-09-05 poe2 0.5.5 · 2026-08-06 poe 3.29.2.All Knowing
No. One download, one application. Which of them you can use is decided by your subscription, not by which file you download. The External Overlay is in the same download too, behind the Overlay button.
If a feature is greyed out or refuses to load, it is not on your subscription. It is not a broken download.
The current build is dated . Sign in to download, or start the trial — it gives you the same client.
faq.md → “downloads” and the build record. Nothing else is read at answer time.All Knowing
(Design mock — in the live portal she answers here from the FAQ, the symptom list and the feature reference, and says what she read.)
To act on an account — split a licence, reissue a key — sign in first.